|Airwolf is the
fastest and deadliest Helicopter ever created. A Mach One chopper that
can kick ass. Secret, stealthy and lethal...
designed by Doctor Moffet to the "Firm's"
specifications, but over the years of development, the Firm's
changing responsibilities moved the Airwolf project away from
the tactical military machine, and further into the covert
operations role. Speed became more important than firepower,
stealth more important than speed. Airwolf's mission made it a
compromise, and compromise always makes for weaknesses.
other choppers while at high speed, it's thirsty engines forbid
a constant supersonic run. So while other choppers cannot out
maneuver Airwolf, at low speeds they can equal it. And with high
speed jets, the correllary holds true: although far more
manuverable than conventional aircraft, Airwolf cannot outrun a
supersonic fighter. It takes a great pilot, like Hawke, to turn
Airwolf's weaknesses into its strenghts. Airwolf's main strenght
comes from surprise; other pilots cannot conceive of what
Airwolf is capable of, and Airwolf's inherent capabilities are
covert intelligence missions, Airwolf has been amazingly
outfitted for its task. It can see in the dark and operate in
any weather imaginable through its sighting and navigational
systems; identify any aircraft, ship or ground target; pickup,
block or jam hostile radars without being detected; and if
detected, decoy enemy missiles through its Sunburst flares or
Stealth Jammers. The entire machine is armored against small
amrs fire, from shotguns up to small caliber cannon.
defenses are strong, they are subtle and they fade against the
overt might Airwolf displays offensively. Machine guns and
cannon firing from the wing tips are backed by an assortment of
missiles that are capable of taking out anything from a man to
an armada. Airwolf is even capable of nuclear delivery.
|Airwolf is not
impregnable. A collision, a large cannon hit or missile impact,
a bullet in the mid-air refuelling intake, even sand in the
engine intakes; any one could bring Airwolf down. And with the
limits on the use of its offensive weaponry, Airwolf can only be
effective if piloted with skill and verve.
originally conceived and designed to look like an extraordinary
executive helicopter -- nothing more. This would allow it normal
airport exposure without people suspecting or comprehending its
true military capabilities. It is, as its insignia suggests, a
wolf in sheep's clothing. Airwolf has an extensive memory.
Whenever it goes into combat-mode, the memory clicks on. A
complete record of every air-combat is available. Airwolf's
computer also contains complete specs of its design.
|Airwolf is a
long-range (950 miles, armed crew of 3 / 1450 miles long range,
crew of 2), supersonic multirole helicopter. It's an aerodynamic
lifting body with a rotor system, driven by twin turbines,
capable of propelling it to three hundred knots. This rotor
system can be disengaged to ignite two turbo-thrust boosters
(45.000 lbs). 9.6 seconds after ignition Airwolf's speed can
exceed mach one from sea level to 65,000 feet. Airwolf can
rapidly slow itself by employing a reverse thruster system.
Also, in some instances, Airwolf can deploy a drag chute (when
the rotors are not engaged) which issues from a compartment in
construction is of epoxy composites -- reinforced with boron and
graphite fibers. The crew compartment is additionally protected
with honeycomb-structured lead paneling and bullet-proof
windows. Other major components are made of "rapid
solidification aluminum castings", helping to keep the
weight down. This is all skinned with ultra-thin energy -
absorbing (bullet-proof) shielding. Airwolf is equipped with
armor-mesh shielded air-intakes, and an armor-plated body.
The center of each
landing gear wheel contains a small high-torque electric motor
capable of propelling the aircraft on its own.
main rotor creates a hazardous downwash situation distressful to
other close-flying aircraft and is capable (at low altitudes) of
actually blowing over cars.
Crew members are
automatically (and constantly) "monitored" for
physical and neurological stress via a small device on the left
side of the flightsuit chest piece (physical), and through the
|O.B.O.G.S. - ON
BOARD OXYGEN-GENERATION SYSTEM
Creates air suitable
for respiration. This enters the cabin systems from the engine -
where it has been purified by heat. It is then filtered for
hazardous particles and cooled for breathing. The cabin (which
is fully pressurized) can be instantly vented should the
atmosphere become contaminated. Flightsuit systems automatically
take over if there is a cabin pressure failure.
DIGITAL ENGINE ELECTRONIC CONTROL
engine at all times and prescribes optimum engine adjustments
for most efficient operations. Works with the pilot through his
throttle settings (tells him what to do).
supplants electrical circuitry as the datalink between computers
and flight controls.
Santini, this area is normally utilized to support the
"missile loading rack" that supplies the ADF pod. With
this rack removed, the bay can be used for personnel transport
(4 - crowded), a small dirt bike, supplies to be dropped, cargo,
extra fuel units, some new weapon, or a sky-diver. An overhead
winch and cable provides rescue capabilities, supply pick-ups,
etc., while hovering. NOTE: Entry and exit to this area via
Airwolf's rear doors - with access to crew compartment.
In an emergency,
flight command can be transferred from the cockpit back to the
Electronic Data Command center. In other words, Airwolf can be
piloted by Santini - in the rear.
A.S.P.J. - ADVANCED
SELF PROTECTION JAMMER
A radar-jamming system that sweeps ahead of the aircraft.
T.A.D.S. - TARGET
ACQUISTION AND DESIGNATION SYSTEM
After scanning a target, TADS matches its computerized information and
displays it to the crew.
IDENTIFY - FRIEND/FOE
broadcasts an I.D. code, which is picked up by the I.F.F. The
computer identifies it and displays the code next to the
appropriate radar image.
FORWARD LOOKING INFRARED
system that constructs an image of what's ahead for the pilot in
|S.L.A.S. - STAR
LIGHT AMPLIFICATION SYSTEM
light a million times - turns night into day. The pilot will
then see a greenish-landscape through the helmets visor.
In corporates the
most advanced type of radar called: "SYNTHETIC APERTURE
RADAR". (No information available)
Incorporates the Global Positioning System - G.P.S. (Navstar satellite)
Detects and discriminates various heat levels of targets. Reads anything
from infrared to ultraviolet.
This system scans the target and discriminates various levels of atomic
or molecular density. Once the computer "understands" the
structure, it can produce an image of it from any angle.
High to low frequency detection, wide/narrow reception, reception,
locking and tracking ability.
Day and night
sensitivity, zoom with limited pan and tilt, Target locking and
Monitors all broadcasts and media: radio, TV and CB. Target locking and
function and system can be "recorded" (audio/video) on
Airwolf's new COMPACT DISK SYSTEM. This is a laser-disk system,
utilizing a five-inch disk. While on playback, the system can be
scanned or freeze-framed and can present several levels of
information simultaneously, simply by skipping between multiple
tracks (or bands) on the disk. If a "hard copy" is
desired of particular information, the operator (pressing the
appropriate button) can obtain an instant transparency or print
that issues from the machine.
rearward to attract heat-seeking missiles.
rearward that explode, showering bits of aluminum to confuse
radar-guided missiles. NOTE: These systems are stored
together and launched from the rear of Airwolf's avionics bays
Venetian blinding the exhaust emissions.
Produces omnidirectional radiation of infrared energy to disable IR
tracking. An automatic system that needs no missile approach warning. It
snaps on when scanned by IR detectors.
Produces multi-leveled decoy signals to confuse radar.
machine guns (2 per wing pod). Rounds fired per minute -
cannon (1 per wing pod). Rounds fired per minute - variable. NOTE:
Shell casings ejected from these weapons are recovered and
retained until landing.
|MISSILES - ADF
HELLFIRE -- 6
REDEYE -- 12 short-ranged air-to-air.
COPPERHEAD -- 6 long-ranged air-to-surface (tank-buster).
These are carried in the loading-rack which is mounted in the
Rear Bay of Airwolf. They are gravity-fed into their launcher:
The ADF Pod (located: centerline underbelly). NOTE: The ADF
Pod is now capable of 180º rotation - port/starboard. This
provides the ability to fly past a target and fire laterally at
it. To reload, however, it must return to its normal forward
position. NOTE ALSO: The ADF pod cannot be deployed at speeds
above 300 knots.
FALCON -- 4
Long-ranged air-to-air missiles carried two to a side in
compartments at either side of the ADF Pod. They are self-guided
or manually guided. NOTE: After launch, any missile can be
aborted in flight.