Airwolf is the fastest and deadliest Helicopter ever created. A Mach One chopper that can kick ass. Secret, stealthy and lethal...

 
Airwolf was designed by Doctor Moffet to the "Firm's" specifications, but over the years of development, the Firm's changing responsibilities moved the Airwolf project away from the tactical military machine, and further into the covert operations role. Speed became more important than firepower, stealth more important than speed. Airwolf's mission made it a compromise, and compromise always makes for weaknesses.

 

 
Untouchable by other choppers while at high speed, it's thirsty engines forbid a constant supersonic run. So while other choppers cannot out maneuver Airwolf, at low speeds they can equal it. And with high speed jets, the correllary holds true: although far more manuverable than conventional aircraft, Airwolf cannot outrun a supersonic fighter. It takes a great pilot, like Hawke, to turn Airwolf's weaknesses into its strenghts. Airwolf's main strenght comes from surprise; other pilots cannot conceive of what Airwolf is capable of, and Airwolf's inherent capabilities are astounding.

 

 
Designed for covert intelligence missions, Airwolf has been amazingly outfitted for its task. It can see in the dark and operate in any weather imaginable through its sighting and navigational systems; identify any aircraft, ship or ground target; pickup, block or jam hostile radars without being detected; and if detected, decoy enemy missiles through its Sunburst flares or Stealth Jammers. The entire machine is armored against small amrs fire, from shotguns up to small caliber cannon.

 

 
While Airwolf's defenses are strong, they are subtle and they fade against the overt might Airwolf displays offensively. Machine guns and cannon firing from the wing tips are backed by an assortment of missiles that are capable of taking out anything from a man to an armada. Airwolf is even capable of nuclear delivery.

 

 
Airwolf is not impregnable. A collision, a large cannon hit or missile impact, a bullet in the mid-air refuelling intake, even sand in the engine intakes; any one could bring Airwolf down. And with the limits on the use of its offensive weaponry, Airwolf can only be effective if piloted with skill and verve.

 

 
Airwolf was originally conceived and designed to look like an extraordinary executive helicopter -- nothing more. This would allow it normal airport exposure without people suspecting or comprehending its true military capabilities. It is, as its insignia suggests, a wolf in sheep's clothing. Airwolf has an extensive memory. Whenever it goes into combat-mode, the memory clicks on. A complete record of every air-combat is available. Airwolf's computer also contains complete specs of its design.

 

 
Airwolf is a long-range (950 miles, armed crew of 3 / 1450 miles long range, crew of 2), supersonic multirole helicopter. It's an aerodynamic lifting body with a rotor system, driven by twin turbines, capable of propelling it to three hundred knots. This rotor system can be disengaged to ignite two turbo-thrust boosters (45.000 lbs). 9.6 seconds after ignition Airwolf's speed can exceed mach one from sea level to 65,000 feet. Airwolf can rapidly slow itself by employing a reverse thruster system. Also, in some instances, Airwolf can deploy a drag chute (when the rotors are not engaged) which issues from a compartment in the tail.

 

 
Airwolf's basic construction is of epoxy composites -- reinforced with boron and graphite fibers. The crew compartment is additionally protected with honeycomb-structured lead paneling and bullet-proof windows. Other major components are made of "rapid solidification aluminum castings", helping to keep the weight down. This is all skinned with ultra-thin energy - absorbing (bullet-proof) shielding. Airwolf is equipped with armor-mesh shielded air-intakes, and an armor-plated body.

OPERATIONAL FEATURES

 
GROUND MANEUVERING
The center of each landing gear wheel contains a small high-torque electric motor capable of propelling the aircraft on its own.

 

 
DOWNWASH
Airwolf's powerful main rotor creates a hazardous downwash situation distressful to other close-flying aircraft and is capable (at low altitudes) of actually blowing over cars.

 

 
CREW MEMBERS
Crew members are automatically (and constantly) "monitored" for physical and neurological stress via a small device on the left side of the flightsuit chest piece (physical), and through the helmet (neurological).

 

 
O.B.O.G.S. - ON BOARD OXYGEN-GENERATION SYSTEM
Creates air suitable for respiration. This enters the cabin systems from the engine - where it has been purified by heat. It is then filtered for hazardous particles and cooled for breathing. The cabin (which is fully pressurized) can be instantly vented should the atmosphere become contaminated. Flightsuit systems automatically take over if there is a cabin pressure failure.

 

 
D.E.E.C. - DIGITAL ENGINE ELECTRONIC CONTROL
Fine-tunes the engine at all times and prescribes optimum engine adjustments for most efficient operations. Works with the pilot through his throttle settings (tells him what to do).

 
FLY-BY-LIGHT CONTROLS
Fiber-optic cable supplants electrical circuitry as the datalink between computers and flight controls.

 
REAR BAY
Located behind Santini, this area is normally utilized to support the "missile loading rack" that supplies the ADF pod. With this rack removed, the bay can be used for personnel transport (4 - crowded), a small dirt bike, supplies to be dropped, cargo, extra fuel units, some new weapon, or a sky-diver. An overhead winch and cable provides rescue capabilities, supply pick-ups, etc., while hovering. NOTE: Entry and exit to this area via Airwolf's rear doors - with access to crew compartment.

 

 
FLIGHT COMMAND
In an emergency, flight command can be transferred from the cockpit back to the Electronic Data Command center. In other words, Airwolf can be piloted by Santini - in the rear.

IN-FLIGHT SYSTEMS

A.S.P.J. - ADVANCED SELF PROTECTION JAMMER
A radar-jamming system that sweeps ahead of the aircraft.

 

 
DOPPLER VELOCITY SENSORS
Monitors all in-coming missiles.                                                                                                  

T.A.D.S. - TARGET ACQUISTION AND DESIGNATION SYSTEM
After scanning a target, TADS matches its computerized information and displays it to the crew.

 

 
I.F.F. - IDENTIFY - FRIEND/FOE
Every aircraft broadcasts an I.D. code, which is picked up by the I.F.F. The computer identifies it and displays the code next to the appropriate radar image.

 

 
F.L.IR. - FORWARD LOOKING INFRARED
Forward sweeping system that constructs an image of what's ahead for the pilot in poor visibility.

 

 
S.L.A.S. - STAR LIGHT AMPLIFICATION SYSTEM
Amplifies available light a million times - turns night into day. The pilot will then see a greenish-landscape through the helmets visor.

 

 
RADAR
In corporates the most advanced type of radar called: "SYNTHETIC APERTURE RADAR". (No information available)

NAVIGATION
Incorporates the Global Positioning System - G.P.S. (Navstar satellite)

ELECTRONIC SURVEILLANCE

THERMOGRAPHIC SENSOR
Detects and discriminates various heat levels of targets. Reads anything from infrared to ultraviolet.

MATRIX SCANNER
This system scans the target and discriminates various levels of atomic or molecular density. Once the computer "understands" the structure, it can produce an image of it from any angle.

AUDIO SENSOR
High to low frequency detection, wide/narrow reception, reception, locking and tracking ability.

 
VIDEO SENSOR
Day and night sensitivity, zoom with limited pan and tilt, Target locking and tracking ability.

TRANSMISSION SURVEILLANCE
Monitors all broadcasts and media: radio, TV and CB. Target locking and tracking ability.

 
RECORDING SYSTEM
Virtually every function and system can be "recorded" (audio/video) on Airwolf's new COMPACT DISK SYSTEM. This is a laser-disk system, utilizing a five-inch disk. While on playback, the system can be scanned or freeze-framed and can present several levels of information simultaneously, simply by skipping between multiple tracks (or bands) on the disk. If a "hard copy" is desired of particular information, the operator (pressing the appropriate button) can obtain an instant transparency or print that issues from the machine.

DEFENCE SYSTEMS

 
SUNBURST DECOYS
Flares ejected rearward to attract heat-seeking missiles.                                                       

 

 
CHAFF DECOYS
Canisters ejected rearward that explode, showering bits of aluminum to confuse radar-guided missiles. NOTE: These systems are stored together and launched from the rear of Airwolf's avionics bays (port/stb'd).

I.R. SUPPRESSORS
Venetian blinding the exhaust emissions.

I.R. JAMMER
Produces omnidirectional radiation of infrared energy to disable IR tracking. An automatic system that needs no missile approach warning. It snaps on when scanned by IR detectors.

RADAR JAMMER
Produces multi-leveled decoy signals to confuse radar.

OFFENSIVE SYSTEMS

 
CHAIN GUNS
Four 30-millimeter machine guns (2 per wing pod). Rounds fired per minute - variable.

 

 
CANNON
Two 40-millimeter cannon (1 per wing pod). Rounds fired per minute - variable. NOTE: Shell casings ejected from these weapons are recovered and retained until landing.

 

 
MISSILES - ADF Pod-launched
HELLFIRE -- 6 Short-ranged air-to-surface.
REDEYE -- 12 short-ranged air-to-air.
COPPERHEAD -- 6 long-ranged air-to-surface (tank-buster).

These are carried in the loading-rack which is mounted in the Rear Bay of Airwolf. They are gravity-fed into their launcher: The ADF Pod (located: centerline underbelly). NOTE: The ADF Pod is now capable of 180 rotation - port/starboard. This provides the ability to fly past a target and fire laterally at it. To reload, however, it must return to its normal forward position. NOTE ALSO: The ADF pod cannot be deployed at speeds above 300 knots.

 

 
MISSILES - Side-launched
FALCON -- 4 Long-ranged air-to-air missiles carried two to a side in compartments at either side of the ADF Pod. They are self-guided or manually guided. NOTE: After launch, any missile can be aborted in flight.